


PS4 Pro tops out at 2560x1440 on both titles, while Xbox One X pushes further - much further - delivering a maximum of 3840x2160, or full-fat 4K. First amongst them is dynamic resolution scaling, where both Wolfenstein 2 and Battlefront 2 adjust pixel-counts on the fly in order to sustain performance. The id Tech 6 engine shares a clutch of technologies also found in Frostbite, designed to maximise the visual return on all systems while targeting 60 frames per second action. In many respects, we're looking at a virtual re-run of what we saw recently with Bethesda's Wolfenstein 2. FIFA 18 is impressive but hardly a challenge for the hardware but Star Wars Battlefront is perhaps the game we've been looking for. There was one crucial aspect of the Xbox One X experience we could not cover in our hardware review: to what extent is this actually a 4K games machine and what is the difference in the experience up against Sony's PlayStation 4 Pro? Since then, the X upgrades have rolled in, giving us a better picture of how the machines compare, but what we've been lacking is an apples to apples stress test comparison based on EA's Frostbite technology - one of the most advanced rendering engines on the market.
